Tag Archives | Warner Bros.

In-World Meets High-Tech

In-world products, which take a fictional item from a film, TV show, or videogame and make it real, represent the ultimate way to differentiate entertainment/character-licensed goods from their competitors. In-world merchandise can assume a variety of forms, from Barco Uniforms’ Grey’s Anatomy scrubs, to Schwinn’s Stranger Things bikes, to Cubicall’s Bill & Ted phone booths, […]

Continue Reading

Holiday Cheer

With Black Friday coming up next week, it seems like a good time to take a look at what’s up with some of the key Christmas-themed licenses whose annual prime time is just beginning. These evergreen properties expand their reach each year, increasingly extending well beyond traditional holiday-centric categories. A few recent examples: • Universal […]

Continue Reading

Giving Voice to Smart Electronics

One of the biggest topics of conversation at this year’s Consumer Electronics Show in Las Vegas was the prominence of voice assistants such as Amazon’s Alexa, Google’s Assistant, Apple’s Siri, Samsung’s Bixby, Roku’s Entertainment Assistant, and Microsoft’s Cortana. Not only are such voice assistants associated with smart speakers (e.g., Amazon’s Echo or Google’s Home), which […]

Continue Reading

The Friendly Skies

Airlines’ participation in consumer-products licensing is relatively limited compared to many other types of corporate brands, both in the number of properties active and the scope of their programs. That said, they are involved in the business in a variety of ways: Outbound licensing. Lufthansa has been extending its brand for a decade but last […]

Continue Reading

Out of Sight

Licensors continue to show interest in utilitarian product categories that at one time would not have been considered for licensing. One example: electronics and computer components such as memory cards and graphics processing units (GPUs), as well as batteries. These items have been attracting the attention of entertainment/character licensors of late: This month, Disney/Lucasfilm and […]

Continue Reading

Reflected Glory

Three recent hot-markets scenarios in the entertainment/character segment arose after a licensed property or product made an appearance in an unaffiliated TV show or film: Netflix’s Stranger Things, which takes place in the 1980s, featured a Halloween costume incorporating a hand-made Ghostbusters logo on a pair of Reebok sneakers from the era. The cameo led […]

Continue Reading

The Many Facets of 3D Printing

A handful of 3D printing deals forged in 2016 illustrate some of the ways property owners are currently using this technology as part of their licensing strategies: Customization. Activision’s new Skylanders’ iteration, Skylanders Imaginators, allows fans to create personalized Skylanders characters, customizing the appearance and name as well as attributes such as powers, musical themes, […]

Continue Reading

Share and Share Alike

One way to keep a licensing program alive over time is to regularly release new characters, storylines, or art styles that licensees can use to freshen their product assortment. Increasingly, licensors are enlisting their licensees in this effort by facilitating the sharing of licensee-developed assets for new merchandise collections in other categories. NBCUniversal partnered with […]

Continue Reading