For years now, toy companies have been launching or acquiring entertainment and gaming studios, in the hopes that bringing these businesses in-house will strengthen their ability to control their all-important forays into TV, film, and interactive gaming productions based on their proprietary brands. There has been some news on this front since the start of […]
Archive | Interactive gaming
Orchestras Score with Gamers
In its July 2022 listing of the 20 best video game soundtracks of all time, British classical music radio station Classic FM said, “Video game music is one of the most exciting areas of contemporary music, with composers like Austin Wintory, Jessica Curry, and Nobuo Uematsu winning fans the world over with their game soundtracks.” […]
Snacking While Streaming
Food and beverage-related brands have represented one of the key sectors involved in e-sports promotions over the past year and a half, partnering with e-sports teams and organizations for live events, streamed content, and sometimes merchandise sales or giveaways. Some examples: E-sports organization FaZe Clan paired with General Mills’ Totino’s brand to create special flavors […]
Breaking Out of the Metaverse
New deals are revealed almost every day to bring licensed IP into the metaverse, with the partners creating branded virtual goods, storefronts, events, or other implementations, especially in popular gaming worlds such as Roblox. Conversely, several games that originated in Roblox have lately started to break out as licensed properties in their own right. They […]
A Good Game for Beauty Brands
Beauty companies have been among the most active of corporate marketers when it comes to entering the virtual worlds of gaming and the metaverse. Many have been creating promotions and/or offering digital palettes to be used within the games, for example. Conversely, owners of video game properties have increasingly been dipping their toes into physical […]
Playing Dress-Up
When esports teams, leagues, and other organizations first entered the apparel licensing game, they started by working with specialty companies dedicated to esports. As awareness levels among mainstream consumers rose, they began pairing with the big sportswear companies, especially those that were licensees of traditional sports IP owners such as the U.S. major leagues or […]
Déjà Vu All Over Again
Activision Blizzard, the video game maker behind Call of Duty, World of Warcraft, and Overwatch, is being sued by the state of California for its culture of sexual harassment. This is just the latest such news in a two-plus-year period of Me-Too moments in the interactive gaming industry. Consumer, sponsor, and employee backlash to this […]
Playing Games
Many entertainment/character licensors have had difficulty extending their properties into branded video games successfully. But they increasingly need to be in the video game space, since that is where their fans, of all ages, spend a lot of their time. One way to achieve this goal without as much risk is to integrate their properties […]
FMX 2021: Insights on AR, VR, and LBE
FMX 2021, a conference focusing on animation, visual effects, games, and immersive media, was held May 4-6, 2021. The digital event featured three case studies of interest to the licensing community: the Star Wars: Galaxy’s Edge theme park land; Wallace & Gromit: The Big Fix-Up, an app-centric augmented-reality, multiuser, multimedia experience with a live community […]
Gender Equity and Esports
Video gaming is a popular activity among females, who represent 41% of gamers, according to the Entertainment Software Association, and 35% of professional esports players, according to Interpret. But the world of professional esports has been a notoriously unwelcoming space for women. They experience discrimination and harassment and lack the opportunities offered to the male […]