Archive | Interactive gaming

Educating Through Esports

Esports have been growing as an extracurricular activity in high schools since the early 2020s and, more recently, have extended into middle schools and even the older elementary grades as well. The trend is global, with one organization, the Network of Academic and Scholastic Esports Federations (NASEF), having 9,000 member clubs and more than 130 […]

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Expanding Within the Gaming Ecosystem

Properties with roots in the world of interactive online and console gaming are increasingly extending their brands into the trading card game (TCG) category, often in co-branded versions with leading players in the space, but also in straight licensed editions. These expansions take the IPs into a high-interest realm with a lot of crossover in […]

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Taking a Gamble on Licensed Casino Games

Anyone who has been to Licensing Expo in Las Vegas has likely noticed the important role licensed properties play in slot machines, with examples on display throughout the casinos. Recent announcements illustrate the importance of licensing in not only slots but all forms of casino gaming, as IPs already established in this sector expand into […]

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Brain-Boosting Beverages

Nootropics are chemical substances, natural or synthetic, that are believed to improve concentration, memory, self-control, wakefulness, and mental acuity. They have been growing as an ingredient in powdered supplements (often in a collector’s bundle, with a shaker) and ready-to-drink (RTD) beverages, and have become an expanding area of interest for collaborations and celebrity investment. Nootropic […]

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Pairing Anime and E-sports

A popular sub-segment within the e-sports licensing sector consists of cross-licensed apparel collections that bring together e-sports teams and anime properties. The audiences for the two types of IP dovetail nicely, and the anime characters help drive interest and purchase intent for the e-sports brands. This trend has been ongoing since at least 2019 and […]

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Controlling the Narrative

For years now, toy companies have been launching or acquiring entertainment and gaming studios, in the hopes that bringing these businesses in-house will strengthen their ability to control their all-important forays into TV, film, and interactive gaming productions based on their proprietary brands. There has been some news on this front since the start of […]

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