Archive | Digital

Sticking to the Message

Characters and other imagery associated with instant messaging apps have given rise to a number of licensed product initiatives, many of which have become strong programs globally in terms of retail sales. Such initiatives can be organized into three major groups: Proprietary characters created by messaging apps. LINE Corporation oversees a wide range of products […]

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Offline Offerings

Most of the attention when it comes to licensed properties with digital origins—e.g., downloading, streaming, social media—has historically been on influencers, entertainment properties, and games. Add to that list a growing number of brands associated with distribution platforms and lifestyle destinations, which have been proliferating in the licensing and experiential arenas since early 2017. Among […]

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From Platform to Product

The role of Internet- and mobile-based content distribution and social media platforms in the licensing business traditionally has been twofold. First, the sites provide distribution and awareness for licensable properties. Second and more recently, they have been offering assistance and guidance to help the IP owners they distribute launch their own licensing efforts. A third […]

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Living the Lifestyle

Over the past two years, lifestyle blogs that speak to young women have been slowly and steadily extending into branded products, sometimes through licensing or collaborations and sometimes managed in-house. Some examples: Brit + Co., overseen by Brit Morin, launched its first significant product extension last September, signing a deal with Cheeky to produce a […]

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Online Properties, Offline Products

Original entertainment series distributed on streaming platforms, rather than on traditional television, have quickly gained traction as viable licensing opportunities. The first licensed products for these sorts of IP, which began to emerge in the world of licensing nearly two years ago, tend to be toys and/or books. Some examples: Jim Henson Productions’ Word Party, […]

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App Play for the Real World

Some time has passed since hit gaming apps were leading the way as focal points of the licensing business, when licensors and licensees were in search of “the next Angry Birds.” That said, a number of licensors of app-centric games have been able to establish licensing programs keyed to appropriate categories, as recent deals attest: […]

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E-Sports Update

A lot has happened in the e-sports market since we last covered the topic in August 2016: More merchandise deals. Apparel licensee J!nx licensed Echo Fox, an e-sports team founded by former NBA athlete Rick Fox, for a line of clothing and accessories including hoodies, caps, and t-shirts. The company is also introducing a lifestyle […]

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Emojis, Licensing, and the Law

The abundance of emoji-related graphics and brands available for licensing and the strong presence of emoji-themed merchandise at retail this fall raise some questions for the licensing community. For example: What are my options if I want to create products featuring emoji-related designs and/or brands? Are emojis legally protectable in the first place? Do I […]

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