Archive | Digital

I, Robot

Virtual influencers have been proliferating over the past three to four years, with examples springing up all around the world and some garnering millions of followers. While they still are relatively few in number and are just starting to gain mainstream awareness, several have been in the news in the past couple of months. Sometimes […]

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Influencer Accountability

Several high-profile influencers involved in licensing and collaborations have faced a backlash—in most cases with negative ramifications for their businesses—in the last month, due to past or present racist content: Shane Dawson posted a 20-minute video apologizing for using racist language and stereotypes, as well as blackface, along with other content such as jokes about […]

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Going to the Dogs

The famed cats and dogs of the Internet can generate significant retail sales of licensed and collaborative merchandise. As a result, more and more “petfluencers” are signing with agents and/or launching licensing efforts. Dogs have been in the spotlight of late, with at least three notable examples having signed with agents to expand their merchandise […]

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In the Background

Since the coronavirus lockdown began, usage of video chat and teleconferencing apps has grown significantly as employees and consumers around the world utilize them to participate in virtual meetings, cocktail parties, trivia contests, and Easter and Passover celebrations. Zoom in particular has hit the mainstream in a big way, reporting a 151% increase in daily […]

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Sticking to the Message

Characters and other imagery associated with instant messaging apps have given rise to a number of licensed product initiatives, many of which have become strong programs globally in terms of retail sales. Such initiatives can be organized into three major groups: Proprietary characters created by messaging apps. LINE Corporation oversees a wide range of products […]

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Offline Offerings

Most of the attention when it comes to licensed properties with digital origins—e.g., downloading, streaming, social media—has historically been on influencers, entertainment properties, and games. Add to that list a growing number of brands associated with distribution platforms and lifestyle destinations, which have been proliferating in the licensing and experiential arenas since early 2017. Among […]

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From Platform to Product

The role of Internet- and mobile-based content distribution and social media platforms in the licensing business traditionally has been twofold. First, the sites provide distribution and awareness for licensable properties. Second and more recently, they have been offering assistance and guidance to help the IP owners they distribute launch their own licensing efforts. A third […]

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Living the Lifestyle

Over the past two years, lifestyle blogs that speak to young women have been slowly and steadily extending into branded products, sometimes through licensing or collaborations and sometimes managed in-house. Some examples: Brit + Co., overseen by Brit Morin, launched its first significant product extension last September, signing a deal with Cheeky to produce a […]

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Online Properties, Offline Products

Original entertainment series distributed on streaming platforms, rather than on traditional television, have quickly gained traction as viable licensing opportunities. The first licensed products for these sorts of IP, which began to emerge in the world of licensing nearly two years ago, tend to be toys and/or books. Some examples: Jim Henson Productions’ Word Party, […]

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