Tag Archives | Pokémon

Commuting With Cartoon Characters

In Japan, collaborations with subway and train systems are a frequent form of experiential licensing featuring anime and video game characters. The different regional systems under the Japan Railways umbrella are common collaborators, but many other train operators, both public and private, are also players in this space. On the licensor side, Nintendo is a […]

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A Sugar Rush for Gamers

Chocolate and gaming go well together, as indicated by the number of limited-edition chocolates featuring characters with roots in interactive gaming that have popped up in the last couple of years. The pairings make sense in that chocolate is a popular choice as a snack during gaming sessions, and the products’ collectibility mirrors an element […]

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Educating Through Esports

Esports have been growing as an extracurricular activity in high schools since the early 2020s and, more recently, have extended into middle schools and even the older elementary grades as well. The trend is global, with one organization, the Network of Academic and Scholastic Esports Federations (NASEF), having 9,000 member clubs and more than 130 […]

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Wearing Your Fandom at Your Wedding

Earlier this year, a deal between wedding gown maker Lulu Felice and manga artist Ai Yazawa produced a collection of wedding dresses and other wedding-appropriate formal wear tied to two of the artist’s properties, Nana and Neighborhood Story. Some of the pieces—each line features nine dresses and two tuxes—replicate gowns worn by the lead characters […]

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Pairing Anime and E-sports

A popular sub-segment within the e-sports licensing sector consists of cross-licensed apparel collections that bring together e-sports teams and anime properties. The audiences for the two types of IP dovetail nicely, and the anime characters help drive interest and purchase intent for the e-sports brands. This trend has been ongoing since at least 2019 and […]

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Entertainment Studios Strategize Over TCGs

Classic trading card games (TCGs), especially the “Big 3” of Magic: The Gathering (MTG), Pokémon, and Yu-Gi-Oh!—all introduced in the 1990s—are going strong. They continue to rank at the top of the TCG sales charts, are expanding into new media and licensed product categories, and are making cameos in productions not connected to their brands, […]

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