Archive | Toys/Games

Long, But Not Forever

Over the holidays, the news came out that Paramount Consumer Products and its Teenage Mutant Ninja Turtles are parting ways with licensee Playmates when their current agreement expires at the end of 2026, closing the latter’s 38-year run as the property’s master toy partner. The end of the relationship is significant not only for the […]

Continue Reading

These Toys Are Works of Art

Toys have long been part of the world of museum licensing — the latter a sector that has, overall, been expanding greatly in recent years — yet they remain a relatively small part of most institutions’ brand-extension efforts. That said, a number of high-profile deals have come to light this year in which leading museums […]

Continue Reading

In the Mood for Mahjong

Mahjong, the classic Chinese tile-based strategy game, has been surging in popularity in the U.S., especially among female-skewing gen X and millennial consumers. There are many global versions of the game, with most in the U.S. playing an American version that differs slightly from the original. The trend has been fueled by exposure on TikTok […]

Continue Reading

Rubbing Shoulders with Plush Greatness

An article last week in The New York Times  detailed how Disney theme parks’ adult superfans are embracing shoulder plush of Disney characters as their go-to accessory during their visit. The product was introduced in 2018 with a Baby Groot version, according to the article, and there will be 45 different versions across all the company’s […]

Continue Reading

Welcome to the Dollhouse

Two trends that are driving many licensing and collaboration initiatives across categories of late—nostalgia and collectibility—are propelling the collectible doll market and creating opportunities for partnerships.  Global retail sales of collectible dolls, including both vintage and new examples sold on the secondary and primary markets, are expected to increase at a compound annual growth rate […]

Continue Reading

Games of Skill and Chance

At Toy Fair New York this week, there are many reminders of how licensed properties have long proven to be a good fit with board and other tabletop games for all ages. While not every licensed game will be a success, licensing is assuming an expanded role in several current trends in the board and […]

Continue Reading

YouTube Drives Toy Sales for All Ages

New licenses signed by major toy companies over the past year illustrate how far the entertainment/character licensing space has transitioned away from its historical reliance on properties with television as a key component of their distribution platform. This is one of the most mainstream of mainstream categories, historically targeting a global market with mass-priced products […]

Continue Reading

Toy Trend Takeaways from Q2

Second quarter financial results, released in July and August, of five of the major publicly traded toy and collectibles companies—Mattel, Hasbro, Spin Master, Jakks Pacific, and Funko—all showed declines (of varying degrees) in topline revenues and net sales during the period, compared to the same timeframe in 2023. The lone exception was Funko, which saw […]

Continue Reading