Archive | Toys/Games

Games of Skill and Chance

At Toy Fair New York this week, there are many reminders of how licensed properties have long proven to be a good fit with board and other tabletop games for all ages. While not every licensed game will be a success, licensing is assuming an expanded role in several current trends in the board and […]

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YouTube Drives Toy Sales for All Ages

New licenses signed by major toy companies over the past year illustrate how far the entertainment/character licensing space has transitioned away from its historical reliance on properties with television as a key component of their distribution platform. This is one of the most mainstream of mainstream categories, historically targeting a global market with mass-priced products […]

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Toy Trend Takeaways from Q2

Second quarter financial results, released in July and August, of five of the major publicly traded toy and collectibles companies—Mattel, Hasbro, Spin Master, Jakks Pacific, and Funko—all showed declines (of varying degrees) in topline revenues and net sales during the period, compared to the same timeframe in 2023. The lone exception was Funko, which saw […]

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Strange Bedfellows No More

Toy companies are increasingly working with their direct competitors to refresh, extend, or strengthen their own brands. This would have been almost inconceivable in the past and shows how much the toy industry has changed over the past decade or more as players in this sector face numerous challenges: competition from video games, social media, […]

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Toys Look Good in Designer Togs

Fashion and toys have come together for decades, from Mattel’s extensive collection of fashion dolls with designers like Bob Mackie (who has created 47 different versions of Barbie) to specialists such as Integrity Toys, whose offerings include the Jason Wu Collection. The past year has seen a flurry of activity in the fashion-meets-toy space, as […]

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