Archive | Toys/Games

Entertainment Studios Strategize Over TCGs

Classic trading card games (TCGs), especially the “Big 3” of Magic: The Gathering (MTG), Pokémon, and Yu-Gi-Oh!—all introduced in the 1990s—are going strong. They continue to rank at the top of the TCG sales charts, are expanding into new media and licensed product categories, and are making cameos in productions not connected to their brands, […]

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Tiles With Style

For many years, global and local brands, particularly on the luxury end of the spectrum, have been releasing high-end mahjong sets as a means of generating sales and engagement among their customer base in greater China and parts of Southeast Asia. The category has seen its profile grow over the past couple of years, especially […]

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Controlling the Narrative

For years now, toy companies have been launching or acquiring entertainment and gaming studios, in the hopes that bringing these businesses in-house will strengthen their ability to control their all-important forays into TV, film, and interactive gaming productions based on their proprietary brands. There has been some news on this front since the start of […]

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Top Toys for Tots

With the holiday season quickly approaching, major retailers and key consumer publications have released their predictions for the top toy gifts of the year. Together, these lists offer a snapshot of licensing in the toy industry, which typically reflects trends in the broader character/entertainment licensing sector as well. Here are some takeaways from an analysis […]

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In It To Win It

Sales of tabletop games and puzzles in the U.S. grew 14.4% in 2021 versus 2020, according to NPD Group research conducted for the Toy Industry Association. That was on top of a 32.5% increase during the peak lockdown year of 2020. While sales are unlikely to maintain these lofty growth rates in 2022, marketers and […]

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Food Truck Feast

Food trucks have become ubiquitous on street corners across the U.S. and in some other territories since at least the mid-2010s. As a result, they have emerged as a frequent element within children’s storytelling—including both food-centric and non-food-centric TV shows, books, games, and movies—as well as a common theme in kids’ consumer products, especially toys. […]

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It’s Anyone’s Game

TV competition shows are a growing area of interest for brand extension, particularly for properties from the worlds of board games, interactive gaming, and character/entertainment. Some of the IPs, gaming-based and otherwise, that are lending their names to current and upcoming reality competition shows include: Harry Potter. A four-part quiz show, Harry Potter: Hogwarts Tournament […]

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The Numbers Are In

The toy industry is having a good year in 2021, as measured by the major public toy companies’ quarterly results to date. Some observers had thought industry growth would slow in 2021 after a significant bump in dollar sales in 2020, fueled by the need to keep families occupied during the COVID lockdowns. In addition, […]

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Competitive Advantage

Thanks at least in part to the rise in board games’ popularity during the pandemic, corporate and fashion marketers have gravitated to this category. Several have recently created limited-edition board game releases as a means to promote their brands: Vivetta Ponti, an emerging Italian designer, paired with Mattel’s new collaborations platform, Mattel Creations, for a […]

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Game Play

Three leading toy companies recently signed renewals of existing licensing deals tied to mainstream video game properties, or otherwise expanded their current assortments. This is a reminder of how the toy-licensing landscape has changed over time from almost entirely TV- and film-based to an environment where video games, one of today’s major leisure-time activities, play […]

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