Tag Archives | Nintendo

A Sugar Rush for Gamers

Chocolate and gaming go well together, as indicated by the number of limited-edition chocolates featuring characters with roots in interactive gaming that have popped up in the last couple of years. The pairings make sense in that chocolate is a popular choice as a snack during gaming sessions, and the products’ collectibility mirrors an element […]

Continue Reading

Boba Tie-Ins Bubble Up

Bubble tea, or boba—a creamy, tea-based drink containing tapioca pearls—was invented in Taiwan and has been spreading around the world, including into the U.S., where boba drink outlets are becoming ubiquitous at malls and elsewhere. The U.S. bubble tea market was forecast to reach $464.29 million in 2023, up 6.9% from $434.11 million in 2022, […]

Continue Reading

Made by Hand

A number of deals of late have involved limited editions of handcrafted products. The increasing tendency to include handmade products as a component of a licensing program is not a trend that has arisen suddenly. Rather, the strategy has gained strength steadily and rather stealthily over several years. Recent examples cut across a variety of […]

Continue Reading

Fun with Footwear

When it comes to adult-skewing lifestyle collaborations with entertainment properties, footwear is a frequent area of focus. Recently, a very small but high-profile handful of in-world footwear initiatives have taken this phenomenon to the next level, attracting significant attention among fans and the media: Red Wing Shoes paired with Nintendo for a real-life version of […]

Continue Reading

A Good Game for Beauty Brands

Beauty companies have been among the most active of corporate marketers when it comes to entering the virtual worlds of gaming and the metaverse. Many have been creating promotions and/or offering digital palettes to be used within the games, for example. Conversely, owners of video game properties have increasingly been dipping their toes into physical […]

Continue Reading

Game Play

Three leading toy companies recently signed renewals of existing licensing deals tied to mainstream video game properties, or otherwise expanded their current assortments. This is a reminder of how the toy-licensing landscape has changed over time from almost entirely TV- and film-based to an environment where video games, one of today’s major leisure-time activities, play […]

Continue Reading

Take a Seat

Gaming chairs represent one niche of the interactive-gaming peripherals and accessories segment that has seen strong interest from the licensing community. Billed as enhancing performance as well as comfort during game play, game chairs were first associated with esports-, gaming-, and gaming influencer-related IP, which still comprise the core of the market. But licensing activity […]

Continue Reading

Sketches and Scribbles

Last week, Firefly Brand Management announced that it had signed on to represent professional doodler Todd Goldman for licensing representation. That follows on the heels of Striker Entertainment being retained by the Doodle Boy. It turns out that a long list of professional doodle artists from around the world promote their hand-drawn patterns and characters […]

Continue Reading