Tag Archives | Nintendo

A Good Game for Beauty Brands

Beauty companies have been among the most active of corporate marketers when it comes to entering the virtual worlds of gaming and the metaverse. Many have been creating promotions and/or offering digital palettes to be used within the games, for example. Conversely, owners of video game properties have increasingly been dipping their toes into physical […]

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Game Play

Three leading toy companies recently signed renewals of existing licensing deals tied to mainstream video game properties, or otherwise expanded their current assortments. This is a reminder of how the toy-licensing landscape has changed over time from almost entirely TV- and film-based to an environment where video games, one of today’s major leisure-time activities, play […]

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Take a Seat

Gaming chairs represent one niche of the interactive-gaming peripherals and accessories segment that has seen strong interest from the licensing community. Billed as enhancing performance as well as comfort during game play, game chairs were first associated with esports-, gaming-, and gaming influencer-related IP, which still comprise the core of the market. But licensing activity […]

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Sketches and Scribbles

Last week, Firefly Brand Management announced that it had signed on to represent professional doodler Todd Goldman for licensing representation. That follows on the heels of Striker Entertainment being retained by the Doodle Boy. It turns out that a long list of professional doodle artists from around the world promote their hand-drawn patterns and characters […]

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Snap, Crackle, and Pop! (Vinyl)

Over the past year and a half, collectibles brands have been entering the breakfast cereal market. The products are intended to taste good, but also to serve as a collectible in their own right. They are often sold through retail outlets that focus on collectibles and other non-food products, rather than in supermarkets. Three notable […]

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Out of Sight

Licensors continue to show interest in utilitarian product categories that at one time would not have been considered for licensing. One example: electronics and computer components such as memory cards and graphics processing units (GPUs), as well as batteries. These items have been attracting the attention of entertainment/character licensors of late: This month, Disney/Lucasfilm and […]

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Cosplay Beyond the Cons

Cosplay—dressing up as a favorite anime, videogame, television, or book character, in a self-created and realistic costume, and interacting with others doing the same—has been a big and growing hobby for several years. More recently, the popular avocation has moved beyond the borders of the numerous comic book and pop culture conventions and into the […]

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