Book and comic book publishers have long sought some sort of added value to differentiate their licensed titles from their competitors’, give retailers something exclusive, and entice consumers. These perks historically have been likely to take forms such as premiums (e.g., crayons or collectible toys) affixed to the cover; design elements (foil or sparkles, a […]
Archive | Character/Entertainment
Anime Every Day
Anime TV series, from mainstream examples such as Pokémon to superfan favorites such as Yuri!!! on ICE, have long been popular in Western markets, albeit rising and falling cyclically, as is the case for any trend. Recently, widespread optimism about the long-term prospects of the genre has led a number of large organizations to stake […]
Retailers and Reality TV
Three recent retail exclusives involving reality TV series and their stars provide an illustration of how these types of shows can be a good fit for relevant product categories in the bricks-and-mortar environment: Project Runway, which airs on Lifetime, paired with JCPenney for a line of branded women’s clothing. Collections inspired by the winner of […]
Subscription Crates for Kids
The entertainment/character-driven portion of the subscription box industry to date has been dominated by so-called “geek-and-gamer” properties—videogames, sci-fi, fantasy, horror, comic books, anime, adult-focused animation, and the like—with end users skewing toward male teens and adults. A number of kawaii-themed boxes also exist and tend to appeal to women. While there is some spillover attraction […]
Entering the Escape Room Game
The popularity of location-based escape room games—where several friends are locked in a room for an hour and must solve clues and puzzles in order to free themselves—has been on a steep rise since 2012 in the U.S. and since at least 2010 abroad. (The first such game launched in Japan in 2007.) From 2010 […]
Girl-Power Properties Proliferate
Girl power continues to be a strong theme among entertainment/character properties for all ages, with new examples still entering the market and a number of ongoing initiatives performing well at retail. The trend takes a number of forms: Properties with casts featuring multiple female lead characters, such as Genius Brands’ SpacePop. Properties with female characters […]
Asian Ascent
Each year, the profile of character properties from China, Korea, Malaysia, and other Asian territories grows at Licensing Expo. There are new exhibitors, the booth sizes increase, and more licensors spin off from their respective countries’ group pavilions to oversee individual booths. Some, such as South Korea’s LINE Friends—a set of characters from a text […]
Online Properties, Offline Products
Original entertainment series distributed on streaming platforms, rather than on traditional television, have quickly gained traction as viable licensing opportunities. The first licensed products for these sorts of IP, which began to emerge in the world of licensing nearly two years ago, tend to be toys and/or books. Some examples: Jim Henson Productions’ Word Party, […]
The Many Facets of 3D Printing
A handful of 3D printing deals forged in 2016 illustrate some of the ways property owners are currently using this technology as part of their licensing strategies: Customization. Activision’s new Skylanders’ iteration, Skylanders Imaginators, allows fans to create personalized Skylanders characters, customizing the appearance and name as well as attributes such as powers, musical themes, […]
The Evolving World of Branded E-Commerce
Licensors and licensees are watching developments in the brand-specific e-commerce space. While recent announcements from Fanatics and Delivery Agent have little in common on the surface, together they reflect the challenges facing property-specific e-commerce due to fast-paced technology changes, quickly evolving consumer shopping patterns, and ever-expanding competition. Service providers either adapt or fail. Fanatics confirmed […]