Interest in trading card collecting — which, like many hobbies, was rejuvenated during the pandemic lockdowns — is still going strong, with consumer sales of cards on both the primary and secondary markets on the rise. As a result, sports and entertainment properties continue to actively forge agreements in the category. Following are some of […]
Archive | Character/Entertainment
Get Ready to Be Horrified this Halloween
With the ongoing strength of both licensed experiences and the horror genre, it makes sense that collaborative haunted houses have become a popular form of location-based entertainment in the past few years. Not surprisingly, the partnerships most often involve properties associated with horror or other dark themes, including several examples just announced for fans making […]
A Passion for Romance Novels
The strength of the romance category in the publishing industry has led to several outbound licensing programs of late (as we have covered here and here). These include examples that have crossed into mainstream distribution, such as Rebecca Yarros’ Empyrean series, as well as many more specialist programs targeting bookish readers mostly through e-commerce and […]
Bringing in the Heavy Hitters
Pairings of sports entities and character/entertainment properties — for merchandise, experiences, content, and/or promotions — have traditionally featured entertainment properties with all-ages followings or properties that skew toward the teen-and-older demographic. The former include the likes of Hello Kitty and the other Sanrio characters, the Disney/Lucasfilm/Marvel family, the Minions, and the Looney Tunes, while the […]
Adding a Little Character to Brand-Management Portfolios
Private equity-backed brand-management groups, such as Bluestar Alliance, Marquee Brands, Authentic Brands Group, WHP Global, and others, have been increasing their footprint in the licensing business for decades, acquiring intellectual properties and adding value through a 100% licensing model. They overwhelmingly focus on fashion brands, but over the years have diversified to include some retail […]
Meeting Young Consumers on YouTube
Owners of character-based properties for children have recently been investing in the creation of robust YouTube channels that support their properties with new content and reach their young consumers in a place where they spend significant time. Examples of licensors that have recently launched, relaunched, or expanded YouTube channels or multi-channel platforms based on their […]
Shelf Décor by the Book
The mainstream popularity of book nooks is credited to a Japanese artist known as Monde, who created realistic and detailed miniature Tokyo scenes to slide in among the books on a bookshelf, showing them at a design event in that city in 2019. Photos of his work immediately went viral. Book nooks have been gaining […]
Anime: Balancing Demand and Difficulties
The anime market outside of Japan grew a record 26% in 2024, according to an October 2025 report from the Association of Japanese Animations (AJA). This extends a period of growth for the anime market (beyond Japan) that has been ongoing since 2012. Revenue growth for the Japanese market, meanwhile, was just 2.8% in 2024, […]
Happy Pop-Culture Holiday
May the Fourth be with you on this Star Wars Day. To celebrate, it seems like a good time to take a look at the common phenomenon of property-centric “holidays” like this one, of which there are many. These pop culture events often simply commemorate the date the property first launched. But often the hook […]
Commuting With Cartoon Characters
In Japan, collaborations with subway and train systems are a frequent form of experiential licensing featuring anime and video game characters. The different regional systems under the Japan Railways umbrella are common collaborators, but many other train operators, both public and private, are also players in this space. On the licensor side, Nintendo is a […]