Archive | Character/Entertainment

Get Ready to Be Horrified this Halloween

With the ongoing strength of both licensed experiences and the horror genre, it makes sense that collaborative haunted houses have become a popular form of location-based entertainment in the past few years. Not surprisingly, the partnerships most often involve properties associated with horror or other dark themes, including several examples just announced for fans making […]

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A Passion for Romance Novels

The strength of the romance category in the publishing industry has led to several outbound licensing programs of late (as we have covered here and here). These include examples that have crossed into mainstream distribution, such as Rebecca Yarros’ Empyrean series, as well as many more specialist programs targeting bookish readers mostly through e-commerce and […]

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Bringing in the Heavy Hitters

Pairings of sports entities and character/entertainment properties — for merchandise, experiences, content, and/or promotions — have traditionally featured entertainment properties with all-ages followings or properties that skew toward the teen-and-older demographic. The former include the likes of Hello Kitty and the other Sanrio characters, the Disney/Lucasfilm/Marvel family, the Minions, and the Looney Tunes, while the […]

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Adding a Little Character to Brand-Management Portfolios

Private equity-backed brand-management groups, such as Bluestar Alliance, Marquee Brands, Authentic Brands Group, WHP Global, and others, have been increasing their footprint in the licensing business for decades, acquiring intellectual properties and adding value through a 100% licensing model. They overwhelmingly focus on fashion brands, but over the years have diversified to include some retail […]

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Meeting Young Consumers on YouTube

Owners of character-based properties for children have recently been investing in the creation of robust YouTube channels that support their properties with new content and reach their young consumers in a place where they spend significant time.  Examples of licensors that have recently launched, relaunched, or expanded YouTube channels or multi-channel platforms based on their […]

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Commuting With Cartoon Characters

In Japan, collaborations with subway and train systems are a frequent form of experiential licensing featuring anime and video game characters. The different regional systems under the Japan Railways umbrella are common collaborators, but many other train operators, both public and private, are also players in this space. On the licensor side, Nintendo is a […]

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