The children’s audio sector has been expanding as parents look for engaging alternatives for their kids that do not involve a screen, and as more and more audio-centric projects have proven popular with young listeners. In addition to podcasts and dedicated audio devices and content, children’s music albums have also been on the rise, especially […]
Archive | Character/Entertainment
Food Truck Feast
Food trucks have become ubiquitous on street corners across the U.S. and in some other territories since at least the mid-2010s. As a result, they have emerged as a frequent element within children’s storytelling—including both food-centric and non-food-centric TV shows, books, games, and movies—as well as a common theme in kids’ consumer products, especially toys. […]
Of Hot Markets and Halloween
The South Korean television series Squid Game, which launched in September, is currently the top Netflix show in 90 countries and is trending to be the most-viewed series ever on Netflix in the U.S. Its fast rise, which has occurred through word of mouth, despite a lack of promotion to back the show, has naturally […]
It’s Anyone’s Game
TV competition shows are a growing area of interest for brand extension, particularly for properties from the worlds of board games, interactive gaming, and character/entertainment. Some of the IPs, gaming-based and otherwise, that are lending their names to current and upcoming reality competition shows include: Harry Potter. A four-part quiz show, Harry Potter: Hogwarts Tournament […]
Kids in the Kitchen
Kids’ cooking- and food-themed content continues to proliferate, including in the form of TV shows, social media content, cooking and baking competition shows, and spin-offs of existing children’s IP. Several of these properties have dipped their toes into licensing, consumer products, and promotions, to various degrees. Here’s a sampling of some of the properties and […]
Tokens for Tots
Non-fungible tokens are the newest and certainly one of the hottest categories for licensing deals right now, with sports entities, celebrities, corporate trademarks, comic book and video game IP, fashion labels, and more getting into the game. While there are exceptions, the most active properties in the NFT space tend to be those with a […]
Tea Time
Traditional English-style afternoon teas tied to characters (and sometimes other properties) have represented a growing piece of the experiential-licensing landscape since the mid-2010s, at least in some parts of the world, with a particularly notable burst of activity beginning in 2019. Even during the pandemic, at least between lockdowns, a few licensed afternoon teas were […]
Now Hear This
Kids’ audio is hot, with everything from podcasts to musical albums on the rise. One of the most active areas within this sector consists of a growing number of low-tech, screenless audio players designed to allow young children to control what they listen to independently and safely in a closed eco-system. The proliferation of these […]
Characters Qualify for the Olympics
Licensed characters are playing a starring role this year in promoting national Olympic teams, Olympic sports, the Tokyo Olympic Games, and the Olympic spirit in general, both officially and non-officially. There is still some uncertainty surrounding the event, which is set to kick off on July 23, after a year-long pandemic delay, amid rising numbers […]
Playing Games
Many entertainment/character licensors have had difficulty extending their properties into branded video games successfully. But they increasingly need to be in the video game space, since that is where their fans, of all ages, spend a lot of their time. One way to achieve this goal without as much risk is to integrate their properties […]