Tag Archives | Super Mario

Commuting With Cartoon Characters

In Japan, collaborations with subway and train systems are a frequent form of experiential licensing featuring anime and video game characters. The different regional systems under the Japan Railways umbrella are common collaborators, but many other train operators, both public and private, are also players in this space. On the licensor side, Nintendo is a […]

Continue Reading

A Sugar Rush for Gamers

Chocolate and gaming go well together, as indicated by the number of limited-edition chocolates featuring characters with roots in interactive gaming that have popped up in the last couple of years. The pairings make sense in that chocolate is a popular choice as a snack during gaming sessions, and the products’ collectibility mirrors an element […]

Continue Reading

Fun with Footwear

When it comes to adult-skewing lifestyle collaborations with entertainment properties, footwear is a frequent area of focus. Recently, a very small but high-profile handful of in-world footwear initiatives have taken this phenomenon to the next level, attracting significant attention among fans and the media: Red Wing Shoes paired with Nintendo for a real-life version of […]

Continue Reading

Top Toys for Tots

With the holiday season quickly approaching, major retailers and key consumer publications have released their predictions for the top toy gifts of the year. Together, these lists offer a snapshot of licensing in the toy industry, which typically reflects trends in the broader character/entertainment licensing sector as well. Here are some takeaways from an analysis […]

Continue Reading

A Home for the Holidays

Gingerbread kits are a perennial category for the holidays each year. Most of the products feature pre-baked cookie pieces in the proper sizes and shapes, as well as frosting, candies for decoration, accessories such as paper character figures, and everything else needed to make a finished gingerbread house or other structure for display. A variety […]

Continue Reading

Counting Down the Days to Christmas

Advent calendars are getting more sophisticated each year, featuring increasingly elaborate packaging, daily surprises of higher value, and a growing range of themes and categories, from jerky, healing crystals, and nail polish to cat food, instant noodles, and wine. Licensors across property types have gotten into the game, typically either through in-house-produced examples or with […]

Continue Reading

Game Play

Three leading toy companies recently signed renewals of existing licensing deals tied to mainstream video game properties, or otherwise expanded their current assortments. This is a reminder of how the toy-licensing landscape has changed over time from almost entirely TV- and film-based to an environment where video games, one of today’s major leisure-time activities, play […]

Continue Reading

DIY Delicacies

Western consumers who have an interest in Japanese culture are familiar with a unique product category from that country: DIY candy kits. E-commerce sites and subscription boxes that specialize in snack foods or novelties from Japan often feature the kits, which also regularly appear in “unboxing” videos on YouTube. The kits, packaged in bags, contain […]

Continue Reading

Eye on Early Electronic Entertainment

As the first video games to achieve mainstream popularity back in the late 1970s and early 1980s approach their 40th anniversaries, many are the focus of licensing initiatives that highlight their retro appeal. These vintage-styled items are likely to resonate both with the games’ original fans and with young video gamers attracted to their old-school […]

Continue Reading