Two toy-industry deals announced this month, for the fighting franchises WWE and UFC, respectively, are the latest of a number of agreements in this space to launch over the last couple of years. In addition to the loyal family audience attracted to the leading properties, fighting-related IPs offer a clear play pattern that makes them […]
Archive | Character/Entertainment
Science of Reading Spurs Focus on Phonics
In the hopes that all U.S. children will be able to read at grade level by their third year in school, educators have turned to instruction rooted in “the science of reading (SoR).” This is a body of research about how children learn to read that emphasizes phonics and phonemic awareness along with fluency, vocabulary, […]
Young at Heart
Classic entertainment properties looking for fresh programming ideas, a way to reach new audiences, and/or a boost to merchandise sales have long created child or baby versions of their well-known characters. Examples extend from Tiny Toon Adventures in the early 1990s to Spidey and his Amazing Friends in recent years—to name just two of many. […]
Podcasters Look Beyond DTC Into Licensing
Within the licensing business, podcasters primarily play a role as licensees, pairing with owners of licensed properties to create new audio productions. The podcast producers see licensed IP as a way to capture new audiences, while the licensors typically view the medium as another way for consumers to experience their properties and another touchpoint to […]
Pairing Anime and E-sports
A popular sub-segment within the e-sports licensing sector consists of cross-licensed apparel collections that bring together e-sports teams and anime properties. The audiences for the two types of IP dovetail nicely, and the anime characters help drive interest and purchase intent for the e-sports brands. This trend has been ongoing since at least 2019 and […]
The Devil Is In The Detail
Location-based entertainment has been in the news lately, and not in a good way. Willy’s Chocolate Experience, a live event organized by House of Illuminati and held at Box Hub Warehouse in Glasgow, Scotland, has attracted a lot of attention for its poor execution. The ticketing website promoting the event is full of lush A.I.-generated […]
Scrolling Through Webtoon Opportunities
Webtoons, or webcomics, are digital comics designed to be read on a smart phone, with consumers scrolling vertically to progress through the panels. The market got its start in the early 2000s and has exploded in the last few years, both in the medium’s country of origin, South Korea, and in other countries such as […]
Boba Tie-Ins Bubble Up
Bubble tea, or boba—a creamy, tea-based drink containing tapioca pearls—was invented in Taiwan and has been spreading around the world, including into the U.S., where boba drink outlets are becoming ubiquitous at malls and elsewhere. The U.S. bubble tea market was forecast to reach $464.29 million in 2023, up 6.9% from $434.11 million in 2022, […]
Educational Properties with a Human Touch
Several educational brands based on individual people or personas have recently signed licensing deals for products that help children learn at home or in school. Some of the properties are based on real people, some are characters created and performed by real people, and some are wholly fictional, educator-created brands. But all have positionings that […]
Bingeing on a TV-Based Lifestyle
Lifestyle collaborations involving adult-skewing TV properties featuring a strong sense of place and time, from The Good Wife to Downton Abbey, have long had a presence in the licensing business and at retail. Over the years, the technique has evolved from occasional one-off collections to broader programs covering a variety of categories, with multiple drops […]