Rubber ducks, always around as playthings and symbols of positivity, playfulness, and simpler days, tend to see periodic surges in interest. This is one of those times. Although it is hard to say what specifically is driving this iteration of the trend, some of the manifestations include the current popularity of duck races to spur […]
Tag Archives | Riot Games
A Sugar Rush for Gamers
Chocolate and gaming go well together, as indicated by the number of limited-edition chocolates featuring characters with roots in interactive gaming that have popped up in the last couple of years. The pairings make sense in that chocolate is a popular choice as a snack during gaming sessions, and the products’ collectibility mirrors an element […]
Fans See Good Hair Days Ahead
As more fans of pop-culture characters spend time creating sophisticated costumes to wear at conventions, fan fests, Halloween parties, or other get-togethers with like-minded friends, haircare brands have increasingly targeted cosplayers, professional and amateur, as a niche but loyal market for products such as hair paste and semi-permanent hair coloring. Licensing is increasingly coming into […]
Expanding Within the Gaming Ecosystem
Properties with roots in the world of interactive online and console gaming are increasingly extending their brands into the trading card game (TCG) category, often in co-branded versions with leading players in the space, but also in straight licensed editions. These expansions take the IPs into a high-interest realm with a lot of crossover in […]
Challenging Times for Esports
The e-sports business has been facing many and varied challenges in the past year: Key sponsors are leaving the business. This is the most important revenue stream for the industry, representing 60% of esports organizations’ total revenue, according to NewZoo. In addition to the failure of crypto company FTX, a big esports sponsor, companies such […]
Snacking While Streaming
Food and beverage-related brands have represented one of the key sectors involved in e-sports promotions over the past year and a half, partnering with e-sports teams and organizations for live events, streamed content, and sometimes merchandise sales or giveaways. Some examples: E-sports organization FaZe Clan paired with General Mills’ Totino’s brand to create special flavors […]
Playing Dress-Up
When esports teams, leagues, and other organizations first entered the apparel licensing game, they started by working with specialty companies dedicated to esports. As awareness levels among mainstream consumers rose, they began pairing with the big sportswear companies, especially those that were licensees of traditional sports IP owners such as the U.S. major leagues or […]
Déjà Vu All Over Again
Activision Blizzard, the video game maker behind Call of Duty, World of Warcraft, and Overwatch, is being sued by the state of California for its culture of sexual harassment. This is just the latest such news in a two-plus-year period of Me-Too moments in the interactive gaming industry. Consumer, sponsor, and employee backlash to this […]
Game Play
Three leading toy companies recently signed renewals of existing licensing deals tied to mainstream video game properties, or otherwise expanded their current assortments. This is a reminder of how the toy-licensing landscape has changed over time from almost entirely TV- and film-based to an environment where video games, one of today’s major leisure-time activities, play […]
E-Sports Update
A lot has happened in the e-sports market since we last covered the topic in August 2016: More merchandise deals. Apparel licensee J!nx licensed Echo Fox, an e-sports team founded by former NBA athlete Rick Fox, for a line of clothing and accessories including hoodies, caps, and t-shirts. The company is also introducing a lifestyle […]