Archive | Character/Entertainment

Share and Share Alike

One way to keep a licensing program alive over time is to regularly release new characters, storylines, or art styles that licensees can use to freshen their product assortment. Increasingly, licensors are enlisting their licensees in this effort by facilitating the sharing of licensee-developed assets for new merchandise collections in other categories. NBCUniversal partnered with […]

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Pokemon? No.

A search for Pokémon merchandise during a recent visit to Mall of America, in light of the Pokémon Go phenomenon, points to the challenges of capitalizing on a quick-rising trend. Just a handful of MOA’s 520-plus stores are currently highlighting Pokémon products, despite the abundance of visitors who were playing the game while walking the […]

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Characters and Causes

A handful of cause-related deals announced this summer, all involving licensed characters, are a reminder of the potential for entertainment to help change behavior in society while enhancing the visibility and reputation of the properties themselves: Disney Channel paired with Girl Scouts of the USA to feature Disney’s new Hispanic princess, Elena of Avalor, in […]

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Looking East

Japan has long been a source of children’s properties that have made their mark on the global licensing business, with examples ranging from Hello Kitty to Yo-Kai Watch to Pokémon, the last currently surging thanks to the hit mobile game Pokémon GO. More recently, kids’ entertainment properties from other countries in East and Southeast Asia […]

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Exploring the Universe

As always, properties with roots in comic books and videogames commanded a lot of floor space and interest at last week’s Licensing International Expo. These types of IP are characterized by deep and rich worlds that can often serve as a shared backdrop for a variety of mostly separate properties, offering opportunities for characters to […]

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Anniversaries in Australia: A Study in Localization

For a global licensing program, the goal is always to find a balance between maintaining a consistent brand image that crosses borders and satisfying tastes in individual territories through localization. Several recent anniversary programs tailored to the Australian market, all based on global character/entertainment properties, illustrate: This year, several local licensees are honoring the 80th […]

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Kickstarting New Content

Some of the most successful crowdfunding programs to date have been those supporting the creation of new content based on classic characters: Aardman Animations ran a campaign to relaunch Morph, a stop-motion-animated character that had not appeared on television for 15 years. It generated £110,000 ($158,390) to fund 15 one-minute episodes for YouTube; U.K. children’s […]

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The Evolution of Preschool Licensing

From 2012 to 2014, the TV-driven preschool portion of the character/entertainment licensing market was thriving, even as properties for many other demographics at the time faced continued challenges. Disney dominated store shelves with products tied to its Disney Junior shows (especially Doc McStuffins and later Sofia the First). Properties from other big players such as […]

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Spinning Some Tunes

Wherever there is a consumer trend, licensing will follow. The presence of licensed examples among the exclusive vinyl releases for Record Store Day, the 2016 edition of which took place on Saturday (April 17), illustrates this truism. Record Store Day was launched as a way to support independent stores that continue to offer new and […]

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