Two trends that are driving many licensing and collaboration initiatives across categories of late—nostalgia and collectibility—are propelling the collectible doll market and creating opportunities for partnerships. Global retail sales of collectible dolls, including both vintage and new examples sold on the secondary and primary markets, are expected to increase at a compound annual growth rate […]
Tag Archives | Squid Game
Soju Raises Spirits Beyond South Korea
Soju, the national drink of South Korea, is growing in popularity outside of its home country, including in North America, as key brands gain wider distribution and the product becomes available more broadly at liquor stores and restaurants around the world. A light, refreshing, somewhat sweet, fermented and distilled spirit, soju ranges from about 10% […]
Language Learning Through Licensing
Language-learning apps have been entering into promotional deals with licensed properties for close to a decade, with many of the partnerships having a content component. Properties involved tend to skew toward character/entertainment and celebrity IP, although there are other examples as well. For the language-learning platforms, such pairings spur sampling and potentially new subscriptions, while […]
Non-Fungible, But Also Non-Official
Using a blockchain—a decentralized, shared database—to track the history of a digital or real-life item creates a secure timeline of where that item has been throughout its lifespan, giving purchasers confidence about its legitimacy. As such, blockchain technology is a tool for everything from ensuring the authenticity of collectibles and luxury goods to demonstrating an […]
Of Hot Markets and Halloween
The South Korean television series Squid Game, which launched in September, is currently the top Netflix show in 90 countries and is trending to be the most-viewed series ever on Netflix in the U.S. Its fast rise, which has occurred through word of mouth, despite a lack of promotion to back the show, has naturally […]