When esports teams, leagues, and other organizations first entered the apparel licensing game, they started by working with specialty companies dedicated to esports. As awareness levels among mainstream consumers rose, they began pairing with the big sportswear companies, especially those that were licensees of traditional sports IP owners such as the U.S. major leagues or […]
Archive | Sports
Consequences of Commercialization
A Licensing University session called “Spotlight: Sports Licensing,” produced by Licensing International and held as part of Licensing Expo in late August, hit on a number of current trends impacting the sports licensing landscape. One interesting topic that came up in the presentation, moderated by the late Bill Burke, senior VP marketing strategy and communications […]
Football Kits Hit the Right Notes
Musicans and football (soccer) organizations have come together in the past for a variety of commercial ventures. In some cases, singers and bands have offered clubs the rights to their songs, while in others the partners have jointly created one-of-a-kind kits for use on the field and for sale to fans. When it comes to […]
The Ball Is In Collegiate Athletes’ Court
College athletes have been able to capitalize on their names, images, and likenesses (NIL) for less than a month, as the NCAA, on July 1, suspended its NIL rules. They are quickly taking advantage of the new opportunities. The process of getting to this point began back in 2009 when former UCLA basketball player Ed […]
Characters Qualify for the Olympics
Licensed characters are playing a starring role this year in promoting national Olympic teams, Olympic sports, the Tokyo Olympic Games, and the Olympic spirit in general, both officially and non-officially. There is still some uncertainty surrounding the event, which is set to kick off on July 23, after a year-long pandemic delay, amid rising numbers […]
Gender Equity and Esports
Video gaming is a popular activity among females, who represent 41% of gamers, according to the Entertainment Software Association, and 35% of professional esports players, according to Interpret. But the world of professional esports has been a notoriously unwelcoming space for women. They experience discrimination and harassment and lack the opportunities offered to the male […]
Fighting the Good Fight
Mixed martial arts (MMA) athletes have been actively entering into partnerships for apparel and other categories, or launching their own merchandise programs, in 2020 and 2021: Conor McGregor launched an apparel collaboration early this month with Roots of Fight, including t-shirts as well as a hoodie, a thermal shirt, and sweatpants. The collection was available […]
Opening Moves
Interest in chess has been on the rise for the past five years, but it has really been experiencing a pop-culture moment this year, especially since the pandemic began. Some of the indications: Chess as esport. All told, viewers on Twitch, the video game-centric streaming service, have watched more than 43 million hours of chess […]
Teaming Up for CBD
Sports leagues, teams, and events, as well as athletes, have become active players in the CBD industry, with many of their efforts focused on pain management. In fact, athletes and sports licensors account for 19.2% of IP partnership deals done in 2019 and 2020 in the cannabis space, second only to musicians, who have been […]
Sportswear Brands Still Competing in Asian Esports
COVID-19 has had a big impact on global esports revenues. Newzoo predicted in July 2020 that revenues for the esports industry worldwide would increase by 1.7% this year, compared to growth of 23.3% year-on-year in 2019. Sales of esports merchandise and tickets—Newzoo tracks the two revenue streams as one segment of the total industry—will take […]