Archive | Licensing

Measuring Success in Decades

Last month, Popeye Magazine, a Japanese men’s fashion periodical published by Magazine House under license from King Features, celebrated its 40th anniversary. The milestone serves as a reminder that, despite all the focus these days on short-term collaborations and limited editions, there is still a place for traditional, long-lasting licensing partnerships. Other examples include: Elizabeth […]

Continue Reading

At Home, Watching TV

A number of recent and ongoing home-goods product lines have been built around actors who made their names as secondary characters, or as members of an ensemble cast, on a TV show. Most of the series are no longer on the air. In many cases, these personalities have little obvious connection to home furnishings and […]

Continue Reading

Long Legs for Adult Coloring

The adult coloring book trend persists, showing much more longevity than many observers had predicted. Barnes & Noble, which has been adult coloring central for the last couple of years, continues to give the category a lot of space and prominent placement. One large store currently features a large wall display and three tables right […]

Continue Reading

Emojis, Licensing, and the Law

The abundance of emoji-related graphics and brands available for licensing and the strong presence of emoji-themed merchandise at retail this fall raise some questions for the licensing community. For example: What are my options if I want to create products featuring emoji-related designs and/or brands? Are emojis legally protectable in the first place? Do I […]

Continue Reading

Just Hanging Out

The hobby of hammocking (also known as ’mocking) has flourished over the past two years, especially among millennials. Teen and young adult men and women regularly hang their portable hammocks not just in their back yards, but also in parks and other open spaces, and even in some offices. Clubs have formed in metro areas […]

Continue Reading

Pokemon? No.

A search for Pokémon merchandise during a recent visit to Mall of America, in light of the Pokémon Go phenomenon, points to the challenges of capitalizing on a quick-rising trend. Just a handful of MOA’s 520-plus stores are currently highlighting Pokémon products, despite the abundance of visitors who were playing the game while walking the […]

Continue Reading

Stepping Out

With the 2016 Summer Olympic Games ongoing in Rio de Janeiro, it seems like a good time to take a look at the Brazilian footwear business, an active participant in licensing. Shoe companies frequently enter into short-term collaborations (and some longer-term deals) with Brazilian and global properties, both for products sold in Brazil and those […]

Continue Reading

Characters and Causes

A handful of cause-related deals announced this summer, all involving licensed characters, are a reminder of the potential for entertainment to help change behavior in society while enhancing the visibility and reputation of the properties themselves: Disney Channel paired with Girl Scouts of the USA to feature Disney’s new Hispanic princess, Elena of Avalor, in […]

Continue Reading