Tag Archives | League of Legends

A Sugar Rush for Gamers

Chocolate and gaming go well together, as indicated by the number of limited-edition chocolates featuring characters with roots in interactive gaming that have popped up in the last couple of years. The pairings make sense in that chocolate is a popular choice as a snack during gaming sessions, and the products’ collectibility mirrors an element […]

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Fans See Good Hair Days Ahead

As more fans of pop-culture characters spend time creating sophisticated costumes to wear at conventions, fan fests, Halloween parties, or other get-togethers with like-minded friends, haircare brands have increasingly targeted cosplayers, professional and amateur, as a niche but loyal market for products such as hair paste and semi-permanent hair coloring. Licensing is increasingly coming into […]

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Expanding Within the Gaming Ecosystem

Properties with roots in the world of interactive online and console gaming are increasingly extending their brands into the trading card game (TCG) category, often in co-branded versions with leading players in the space, but also in straight licensed editions. These expansions take the IPs into a high-interest realm with a lot of crossover in […]

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Finding Consumers Where They Work or Play

This past September, J.C. Penney paired with Warner Bros. Discovery Global Consumer Products to release women’s and men’s sweaters, dresses, shirts and tops, jackets, tote bags, and other apparel and accessories tied to the TV series Abbott Elementary. The collection was designed specifically for teachers, emphasizing comfort and affordability as well as a casual-but-professional style. […]

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Playing Dress-Up

When esports teams, leagues, and other organizations first entered the apparel licensing game, they started by working with specialty companies dedicated to esports. As awareness levels among mainstream consumers rose, they began pairing with the big sportswear companies, especially those that were licensees of traditional sports IP owners such as the U.S. major leagues or […]

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Game Play

Three leading toy companies recently signed renewals of existing licensing deals tied to mainstream video game properties, or otherwise expanded their current assortments. This is a reminder of how the toy-licensing landscape has changed over time from almost entirely TV- and film-based to an environment where video games, one of today’s major leisure-time activities, play […]

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