Three leading toy companies recently signed renewals of existing licensing deals tied to mainstream video game properties, or otherwise expanded their current assortments. This is a reminder of how the toy-licensing landscape has changed over time from almost entirely TV- and film-based to an environment where video games, one of today’s major leisure-time activities, play […]
Tag Archives | Spin Master
Signs of a Comeback
The last few months have brought news about the signing of several multi-faceted, multi-year toy deals, both in the U.S. and globally, many involving well-established properties: Spin Master joined the Wizarding World through a deal with Warner Bros. Consumer Products, with plans to produce playthings tied to the Harry Potter and Fantastic Beasts franchises. Merchandise […]
Family Affair
Digital influencers’ content often features supporting appearances by friends and family. Ryan Kaji’s videos include his parents and younger twin sisters, who also have their own spin-off channel, although the Ryan’s World licensing program is focused exclusively on Ryan. Siblings Charli and Dixie d’Amelio and Jake and Logan Paul sometimes play a role in each […]
Looking Beyond Face Coverings
Properties of all types have gotten into the face covering game in a big way since just after the start of the pandemic, with cloth masks, gaiters, balaclavas, and other protective facewear quickly becoming a standard category for licensing. Meanwhile, the pandemic has also given rise to other new opportunities related to avoiding the COVID-19 […]
Potty Time
Among the new Daniel Tiger products announced earlier this month by Fred Rogers Productions and 9 Story Brands was a 3-in-1 potty-training aid from Fisher-Price. The product is a potty chair featuring a removable seat that fits on a full-sized toilet and a fold-down lid that becomes a step stool, along with activated sound effects […]
More Visibility for Disability
Over the past several years there has been a focus on diversity and inclusion of all types in advertising, content, and consumer products. The introduction of characters with physical and mental disabilities has been a recent manifestation of this trend, with more and more examples in the toy and children’s entertainment industries, especially in the […]
Influencing Playtime
Influencers with large social media followings, especially on YouTube, have had a noticeable and growing presence at Toy Fair New York over the past few years. With some important exceptions, their role has been more about endorsements than products. Recently, however, there has been a spike in signature toy lines tied to influencers and their […]
Acknowledging ASMR
Autonomous Sensory Meridian Response (ASMR) videos have become a big trend online, especially among viewers 18-24. ASMR is the scientifically unproven but increasingly popular idea that certain soft, slow, and/or repetitive sounds tend to make users happy and relaxed, sometimes to the point that they feel a tingling sensation starting at the back of the […]
Financial Filings Shed Light on Toy Trends
As of early March, most of the major public toy companies have released their financial results for fiscal 2018. Here are some of the topline insights from each as they relate to licensing: Hasbro. Outbound entertainment and licensing revenues for the company’s proprietary brands increased 5%, attributable mostly to a digital streaming deal for Hasbro […]
The Unicorns of the Sea
At New York Toy Fair last February, one of the trends noted was the emergence of narwhals—members of the whale family with long, unicorn-like tusks—as a design and content trend. This was especially true in the plush category, as manufacturers looked to add new dimensions to the still hot but crowded world of unicorns. Since […]