The e-sports business has been facing many and varied challenges in the past year: Key sponsors are leaving the business. This is the most important revenue stream for the industry, representing 60% of esports organizations’ total revenue, according to NewZoo. In addition to the failure of crypto company FTX, a big esports sponsor, companies such […]
Tag Archives | FaZe Clan
And Now For Something Completely Different
Every once in a while, licensing initiatives come about that seem to be wholly new, at least within their segment of the licensing business. While it is always difficult to determine whether something is really a “first,” here are a few examples from recent months that are innovative in some way: Christian Dior Paris paired […]
Snacking While Streaming
Food and beverage-related brands have represented one of the key sectors involved in e-sports promotions over the past year and a half, partnering with e-sports teams and organizations for live events, streamed content, and sometimes merchandise sales or giveaways. Some examples: E-sports organization FaZe Clan paired with General Mills’ Totino’s brand to create special flavors […]
Picking Up the Pace
The governing bodies that oversee professional racing across a variety of vehicles and types, along with other racing-related properties, have been active on the consumer products front since the beginning of 2022. Many have signed new licensing deals (especially in gaming, toys, and collectibles), extended existing agreements, launched new product lines, retained new agents, and/or […]
Licensing Insights from CES 2021
Licensed products did not have a particularly high profile at the first-ever all-virtual Consumer Electronics Show, held last week. But several speakers offered interesting news and insights related to the licensing business. Most of these tidbits were related not to consumer products, but to apparel: The WNBA saw a 350% increase in merchandise sales last […]