The e-sports business has been facing many and varied challenges in the past year: Key sponsors are leaving the business. This is the most important revenue stream for the industry, representing 60% of esports organizations’ total revenue, according to NewZoo. In addition to the failure of crypto company FTX, a big esports sponsor, companies such […]
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Gender Equity and Esports
Video gaming is a popular activity among females, who represent 41% of gamers, according to the Entertainment Software Association, and 35% of professional esports players, according to Interpret. But the world of professional esports has been a notoriously unwelcoming space for women. They experience discrimination and harassment and lack the opportunities offered to the male […]
Competing for Fan Loyalty During Hard Times
One segment of the licensing business where the shutdown of live events has had a significant impact is sports. The cancellation of sports seasons and events has removed their core reason for being, creating financial hardship for many and lessening the urge to purchase licensed merchandise, both in the short term and very possibly for […]
Advances in E-Sports Licensing
A number of trends in recent months have been moving the e-sports industry, including the licensing component, forward: Big sports licensees are doing deals. It was not that long ago that the first mainstream sports licensees joined e-sports specialists in doing deals with teams, leagues, and players. Since then, the floodgates seem to be opening. […]