Most of the licensors that have gotten involved in 3D printing to date have done so mainly by allowing their properties to be offered through 3D printing services or platforms for customized novelties and other printed or printable items. But there also have been a few companies in the licensing community that have extended their […]
Archive | Consumer electronics
DIY Beer-Brewing
At the end of May, Whirlpool’s W Labs division introduced a home beer fermentor and dispenser system through a crowdfunding campaign on Indiegogo. The same day, SodaStream announced the launch of its Beer Bar, which allows users to create beer at home from sparkling water and a beer concentrate. These initiatives follow the debut of […]
Staying Cool
Licensing deals in the refrigerator category have been relatively rare, primarily limited to appliance and electronics brand extensions—which, while few in number, can generate significant sales—as well as occasional novelties. Whirlpool would be an example of the former, with its licensed collection of compact refrigerators, and Hello Kitty of the latter, with its Sakar-produced line […]
The Changing Landscape of Smartwatch Licensing
Licensing in the smartwatch and wearables sector is starting to evolve. In this segment’s early days, licensors typically have forged focused deals with consumer electronics or watch companies that specifically authorize the development and production of a line of smartwatches and/or other wearables. This tactic continues today. But announcements from this year’s Baselworld, a trade […]
Power Up
Consumers have become reliant on batteries, back-up power packs, and chargers to keep their mobile phones, tablets, and other electronics—and their lives—up and running. It follows, then, that the battery category has become the focus of an increasing number of licensing deals. These may be standalone agreements focusing on batteries and chargers or, more often, […]
A Glimpse into a 3D Future?
Licensing has become an important tool in the emergence of 3D printing as a consumer technology, with a variety of 3D printing companies using licensing as a means of standing out in a crowded market. Recent agreements help attract customers to different facets of the industry, including: Online personalization and ordering. Source3, a 3D printing […]
Wearables as Playthings
Licensed wearable devices for children represent a small but growing sector of the toy, accessories, and electronics industries. Their positioning and functionality often differ somewhat from the typical adult-skewing licensed wearable; namely, they focus less on fitness and more on play. A few examples: Disney’s Playmation, a line of connected toys developed with Hasbro and […]
Up To Their Own Devices
Smartphone- and tablet-related licensing activity has mostly been focused on accessories, such as protective cases and ear buds, and content in the form of streaming video or apps. When it comes to the devices themselves, consumers have typically made their purchase decisions based on the strength of the device maker’s and/or the service provider’s brand. […]
Beyond Fitness Bands
Much of the initial interest in the wearable-technology category, when it comes to licensing, has been focused on fitness bands. But smart watches and smart accessories (e.g., smart bands and smart bracelets) have caught up quickly as an area of activity. Like fitness bands, these devices often monitor exercise accomplishments, calories expended and taken in, […]
Wearables: Think Content, Not Just Devices
Most of the emphasis in the growing fitness tracker category, when it comes to licensing, has been on branding the devices. Fashion-related labels (such as Tory Burch and Swarovski) have brought a dash of design to the technology, while athletic brands (such as Skechers and Bally Total Fitness) have lent an element of performance, to […]