Archive | Character/Entertainment

Code Ed: Characters Teach Computer Programming

Computer coding has been a theme of several recent deals marrying licensed entertainment/character properties with educational digital content focused on basic programming skills. Since November 2015: Disney and Lucasfilm partnered with Code.org for a Star Wars tutorial that educates kids on writing code; Code.org has previously worked with Disney on similar programs involving Frozen and […]

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Chinese Children Cherish Licensed Publishing

Three of the seven best-selling children’s book series in China at the moment are based on licensed properties, and they may not necessarily be the ones you would expect. Two are tied to global brands. China Children’s Publishing offers books based on the mobile game Plants vs. Zombies, licensed by Electronic Arts’ PopCap Games division, […]

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A Starring Role for Single Episodes

Entertainment IP owners are keeping their licensing programs fresh by developing limited merchandise arrays based on specific episodes of their TV series. A number of factors dictate the viability of these efforts: Unexpected demand. Cartoon Network licensee Cryptozoic created a board game called Card Wars, which brought to life a game played in a breakout […]

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No Longer Niche?

As little as a year ago there was skepticism as to whether streaming-only entertainment properties, without TV, film, or franchise backing, would be viable for licensing any time soon. This perception is changing quickly. It is not yet known whether widespread licensing programs tied to shows available only on Netflix, Hulu, Amazon Prime, and the […]

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Cartoons for Coping

Emotional intelligence, or EQ, is the ability to express and control one’s own emotions, as well as interpret and respond to the emotions of others. In the last year or so, it has become an emerging theme for entertainment and consumer products targeted at preschoolers. Some of the EQ-centric preschool initiatives in the news since […]

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Science to Go

Traveling science-themed educational exhibits, which live at the intersection of the STEM and experiential-licensing trends, continue to represent an opportunity for appropriate entertainment franchises. Successful properties in this realm are not always educational, or even strongly science-themed, as two of the most recent examples attest. The first is Fox’s Ice Age, which has some loose […]

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